XCOM Grenadiers arm themselves with the man-portable rotary cannon and the revolver-action grenade launcher for lobbing fragmentation grenades at their enemies.Īs the research and development aboard the Avenger, XCOM's Mobile HQ, progresses, Magnetic/Gauss weaponry and, finally, Plasma weaponry becomes available for the XCOM operatives in the field. XCOM Sharpshooters utilize a powerful bolt-action sniper rifle as a primary weapon, and a high-caliber revolver handgun as their backup firearm. Such weapons include fully automatic assault rifles, available for XCOM Rookies and later for fighters of Ranger, Specialist and Psi-Operative classes, while XCOM Rangers also have access to the compact pump-action shotgun, deadly in the CQB combat. Any such ability will ignore a specified amount or even completely nullify the target's Armor for a single attack.Īs an underground resistance movement, XCOM has to use (at least initially) conventional firearms, most likely salvaged from the armories of now-defunct militaries of Earth's nation-states. Piercing damage is armor-ignoring damage, also referred to as nullification, and is frequently featured on Psionic abilities vs Organics and those of the Specialist which target Robotic units. Grenades, Heavy Weapons, SPARKS and the Grenadier's Shredder ability all have the potential to inflict such vulnerabilties. Shredding is the ability to permanently destroy a target's Armor, mitigating or eliminating its damage reduction capabilities. 3 Hero Class Weapons (War of the Chosen). ![]() 2.2.2 Shadowkeeper Pistols (Alien Hunters DLC content).2.1.6 Heavy Autocannons (Shen's Last Gift DLC content).2.1.5 Bolt Casters (Alien Hunters DLC content).
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